Thursday, April 28, 2005

Firefox 1.0 Launch Day

mitchell's blog: Firefox 1.0 Launch Day:
"Firefox 1.0 Launch Day"
The blog by Mitchell, Mozilla head.

Tuesday, April 26, 2005

Tipue - open source site search engine tools

Tipue - open source site search engine tools
Tipue is an open source JavaScript site search engine. It works with any browser that supports JavaScript 1.3 and at least partially supports the W3C DOM Level 1. It is small and lightweight at less than 9Kb.

Wednesday, April 20, 2005

Understanding Event Bubbling in Javascript

Handling events with the DOM – Part I

A nice article on devarticles.com, about event capturing and bubbling in Javascript using DOM

Monday, April 18, 2005

Introducing XUL - The 'Net's Biggest Secret: Part 1 [XML, XSLT & Web Services]Harry Fuecks

Introducing XUL - The 'Net's Biggest Secret: Part 1 [XML, XSLT & Web Services]

Harry Fuecks yet again... This time on XUL.. something that I always wanted to learn... don't know when shall I do that... :)

Christoph Studer - Office XP style menus for Firefox 2

Christoph Studer - Office XP style menus for Firefox 2: "

Check the following code to make your firefox toolbar similar to Microsoft Office XP

This is not my code, I do not take responsibility or intellectual rights for it...
:P

/* Make menus Office XP style
*
* Based on CSS code by David Tenser, available here:
* http://www.mozilla.org/support/firefox/tips#app_xpmenus
*
*/

menupopup, popup {
border: 1px solid ThreeDShadow !important;
-moz-border-left-colors: ThreeDShadow !important;
-moz-border-top-colors: ThreeDShadow !important;
-moz-border-right-colors: ThreeDShadow !important;
-moz-border-bottom-colors: ThreeDShadow !important;
padding: 1px !important;
background-color: #F6F6F6 !important;
background-image: url(menu-officexp.png) !important;
background-repeat: repeat-y !important;

}
menubar > menu {
border: 1px solid transparent !important;
padding: 3px 4px 2px 3px !important;
margin: 0 !important;
margin-right: 2px !important;
}

menubar > menu:hover, menubar > menu[open='true'] {
border: 1px solid #3169C6 !important;
background-color: #C6D3EF !important;
}

menubar > menu[open='true']
{
background-color: #A5C3EC !important;
border-bottom-color: #A5C3EC !important;
background-image: url(mainmenu-officexp.png) !important;
background-repeat: repeat-x !important;
}

menuitem, menupopup > menu
{
border: 1px solid transparent !important;
padding-top: 3px !important;
padding-bottom: 3px !important;
color: black !important;
}


.menu-iconic-left
{
margin-left: 2px !important;
}

.menu-iconic-text
{
margin-left: 9px !important;
}

.menu-text
{
margin-left: 27px !important;
}

menuitem[_moz-menuactive='true'], menupopup > menu:hover, menupopup > menu[open='true']
{
border: 1px solid #3169C6 !important;
background-color: #FFF0C0 !important;
}

menuitem[_moz-menuactive='true'] > .menu-iconic-left, menupopup > menu:hover > .menu-iconic-left, menupopup > menu[open='true'] > .menu-iconic-left
{
margin: -1px 3px 1px 1px !important;
}

menuseparator
{
margin-left: 32px !important;
margin-right: 0px !important;
border: none !important;
border-top: 1px solid #6A8CCB !important;

}

.menu-right[_moz-menuactive='true'] {
list-style-image: url('chrome://global/skin/menu/Menu-arrow.png') !important;
}

menuitem[checked='true'] > .menu-iconic-left
{
border: 1px solid #6A8CCB !important;
height: 16px !important;
width: 16px !important;
/* -moz-opacity: 0.5; */
background-color: #F6F6F6 !important;
}

menuitem[checked='true'][_moz-menuactive='true'] {
list-style-image: url('chrome://global/skin/menu/menu-check.gif') !important;
}
menuitem[checked='true'][type='radio'][_moz-menuactive='true'] {
list-style-image: url('chrome://global/skin/menu/menu-radio.gif') !important;
}

popup[type='autocomplete'], listbox {
background-color: -moz-Field !important;
background-image: none !important;
}"

Thursday, April 14, 2005

MySQL Replication

A wonderful tutorial from MySQL.com for using replication in MySQL

Tuesday, April 12, 2005

Ten Mysteries of about:config | Linux Journal

Find out more about tuning Firefox using about:config

Monday, April 11, 2005

PageRankTM without GoogleToolBar

Here is a php script that actually gather's the Google PageRank without the toolbar, quite a complex algo seems to be used 8-|

Sunday, April 10, 2005

Spoono - Photoshop

Nice Photoshop , flash , graphics related website.

Thursday, April 07, 2005

Eyetrack III - What You Most Need to Know

There is research(study) of how the eyeballs track the website or flow over the website content..
That study effectively helps the webmasters to place the content or the layout.

Tuesday, April 05, 2005

Developing Custom PHP Extensions

Have standard set of coding common for your exteremly heavily browsed website in PHP... Make a custom PHP extension.


IEEE Bjarne Stroustrup C++ Interview

I got this in an email forward, Thanks all to who contributed to the forwarded mail..
I don't even know if this is true, but I'll highlight some lines that definately are true...


Rating:
Quality: Unrated

On the 1st of January, 1998, Bjarne Stroustrup gave an interview to the IEEE's 'Computer' magazine. Naturally, the editors thought he would be giving a retrospective view of seven years of object-oriented design, using the language he created (C++). Picture (Metafile)

By the end of the interview, the interviewer got more than he had bargained for and, subsequently, the editor decided to suppress its contents, 'for the good of the industry' but, as with many of these things, there was a leak.

Here is a complete transcript of what was was said, unedited, and unrehearsed, so it isn't as neat as planned interviews. You will find it interesting...


--------------------------------------------------------------------------------

Interviewer: Well, it's been a few years since you changed the world of software design, how does it feel, looking back?

Stroustrup: Actually, I was thinking about those days, just before you arrived. Do you remember? Everyone was writing 'C' and, the trouble was, they were pretty damn good at it. Universities got pretty good at teaching it, too. They were turning out competent - I stress the word 'competent' - graduates at a phenomenal rate. That's what caused the problem.

Interviewer: Problem?
Stroustrup: Yes, problem. Remember when everyone wrote Cobol?
Interviewer: Of course, I did too

Stroustrup: Well, in the beginning, these guys were like demi-gods. Their salaries were high, and they were treated like royalty.

Interviewer: Those were the days, eh?

Stroustrup: Right. So what happened? IBM got sick of it, and invested millions in training programmers, till they were a dime a dozen.

Interviewer: That's why I got out. Salaries dropped within a year, to the point where being a journalist actually paid better.

Stroustrup: Exactly. Well, the same happened with 'C' programmers.

Interviewer: I see, but what's the point?

Stroustrup: Well, one day, when I was sitting in my office, I thought of this little scheme, which would redress the balance a little. I thought 'I wonder what would happen, if there were a language so complicated, so difficult to learn, that nobody would ever be able to swamp the market with programmers? Actually, I got some of the ideas from X10, you know, X windows. That was such a bitch of a graphics Picture (Metafile)system, that it only just ran on those Sun 3/60 things. They had all the ingredients for what I wanted. A really ridiculously complex syntax, obscure functions, and pseudo-OO structure. Even now, nobody writes raw X-windows code. Motif is the only way to go if you want to retain your sanity.

Interviewer: You're kidding...?

Stroustrup: Not a bit of it. In fact, there was another problem. Unix was written in 'C', which meant that any 'C' programmer could very easily become a systems programmer. Remember what a mainframe systems programmer used to earn?

Interviewer: You bet I do, that's what I used to do.

Stroustrup: OK, so this new language had to divorce itself from Unix, by hiding all the system calls that bound the two together so nicely. This would enable guys who only knew about DOS to earn a decent living too.

Interviewer: I don't believe you said that...

Stroustrup: Well, it's been long enough, now, and I believe most people have figured out for themselves that C++ is a waste of time but, I must say, it's taken them a lot longer than I thought it would.

Interviewer: So how exactly did you do it?

Stroustrup: It was only supposed to be a joke, I never thought people would take the book seriously. Anyone with half a brain can see that object-oriented programming is counter-intuitive, illogical and inefficient.

Interviewer: What?

Stroustrup: And as for 're-useable code' - when did you ever hear of a company re-using its code?

Interviewer: Well, never, actually, but...

Stroustrup: There you are then. Mind you, a few tried, in the early days. There was this Oregon company - Mentor Graphics, I think they were called - really caught a cold trying to rewrite everything in C++ in about '90 or '91. I felt sorry for them really, but I thought people would learn from their mistakes. Picture (Metafile)

Interviewer: Obviously, they didn't?

Stroustrup: Not in the slightest. Trouble is, most companies hush-up all their major blunders, and explaining a $30 million loss to the shareholders would have been difficult. Give them their due, though, they made it work in the end.

Interviewer: They did? Well, there you are then, it proves O-O works.

Stroustrup: Well, almost. The executable was so huge, it took five minutes to load, on an HP workstation, with 128MB of RAM. Then it ran like treacle. Actually, I thought this would be a major stumbling-block, and I'd get found out within a week, but nobody cared. Sun and HP were only too glad to sell enormously powerful boxes, with huge resources just to run trivial programs. You know, when we had our first C++ compiler, at AT&T, I compiled 'Hello World', and couldn't believe the size of the executable. 2.1MB

Interviewer: What? Well, compilers have come a long way, since then.

Stroustrup: They have? Try it on the latest version of g++ - you won't get much change out of half a megabyte. Also, there are several quite recent examples for you, from all over the world. British Telecom had a major disaster on their hands but, luckily, managed to scrap the whole thing and start again. They were luckier than Australian Telecom. Now I hear that Siemens is building a dinosaur, and getting more and more worried as the size of the hardware gets bigger, to accommodate the executables. Isn't multiple inheritance a joy?

Interviewer: Yes, but C++ is basically a sound language.

Stroustrup: You really believe that, don't you? Have you ever sat down and worked on a C++ project? Here's what happens: First, I've put in enough pitfalls to make sure that only the most trivial projects will work first time. Take operator overloading. At the end of the project, almost every module has it, usually, because guys feel they really should do it, as it was in their training course. The same operator then means something totally different in every module. Try pulling that lot together, when you have a hundred or so modules. Picture (Metafile)And as for data hiding. God, I sometimes can't help laughing when I hear about the problems companies have making their modules talk to each other. I think the word 'synergistic' was specially invented to twist the knife in a project manager's ribs.

Interviewer: I have to say, I'm beginning to be quite appalled at all this. You say you did it to raise programmers' salaries? That's obscene.

Stroustrup: Not really. Everyone has a choice. I didn't expect the thing to get so much out of hand. Anyway, I basically succeeded. C++ is dying off now, but programmers still get high salaries - especially those poor devils who have to maintain all this crap. You do realise, it's impossible to maintain a large C++ software module if you didn't actually write it?

Interviewer: How come?

Stroustrup: You are out of touch, aren't you? Remember the typedef?

Interviewer: Yes, of course.

Stroustrup: Remember how long it took to grope through the header files only to find that 'RoofRaised' was a double precision number? Well, imagine how long it takes to find all the implicit typedefs in all the Classes in a major project.

Interviewer: So how do you reckon you've succeeded?

Stroustrup: Remember the length of the average-sized 'C' project? About 6 months. Not nearly long enough for a guy with a wife and kids to earn enough to have a decent standard of living. Take the same project, design it in C++ and what do you get? I'll tell you. One to two years. Isn't that great? All that job security, just through one mistake of judgement. And another thing. The universities haven't been teaching 'C' for such a long time, there's now a shortage of decent 'C' programmers. Especially those who know anything about Unix systems programming. How many guys would know what to do with 'malloc', when they've used 'new' all these years - and never bothered to check the return Picture (Metafile)code. In fact, most C++ programmers throw away their return codes. Whatever happened to good ol' '-1'? At least you knew you had an error, without bogging the thing down in all that 'throw' 'catch' 'try' stuff.

Interviewer: But, surely, inheritance does save a lot of time?

Stroustrup: Does it? Have you ever noticed the difference between a 'C' project plan, and a C++ project plan? The planning stage for a C++ project is three times as long. Precisely to make sure that everything which should be inherited is, and what shouldn't isn't. Then, they still get it wrong. Whoever heard of memory leaks in a 'C' program? Now finding them is a major industry. Most companies give up, and send the product out, knowing it leaks like a sieve, simply to avoid the expense of tracking them all down.

Interviewer: There are tools...

Stroustrup: Most of which were written in C++.

Interviewer: If we publish this, you'll probably get lynched, you do realise that?

Stroustrup: I doubt it. As I said, C++ is way past its peak now, and no company in its right mind would start a C++ project without a pilot trial. That should convince them that it's the road to disaster. If not, they deserve all they get. You know, I tried to convince Dennis Ritchie to rewrite Unix in C++.

Interviewer: Oh my God. What did he say?

Stroustrup: Well, luckily, he has a good sense of humor. I think both he and Brian figured out what I was doing, in the early days, but never let on. He said he'd help me write a C++ version of DOS, if I was interested.

Interviewer: Were you?

Stroustrup: Actually, I did write DOS in C++, I'll give you a demo when we're through. I have it running on a Sparc 20 in the computer room. Goes like a rocket on 4 CPU's, and only takes up 70 megs of disk.

Interviewer: What's it like on a PC?

Stroustrup Picture (Metafile): Now you're kidding. Haven't you ever seen Windows '95? I think of that as my biggest success. Nearly blew the game before I was ready, though.

Interviewer: You know, that idea of a Unix++ has really got me thinking. Somewhere out there, there's a guy going to try it.

Stroustrup: Not after they read this interview.

Interviewer: I'm sorry, but I don't see us being able to publish any of this.

Stroustrup: But it's the story of the century. I only want to be remembered by my fellow programmers, for what I've done for them. You know how much a C++ guy can get these days?

Interviewer: Last I heard, a really top guy is worth $70 - $80 an hour.

Stroustrup: See? And I bet he earns it. Keeping track of all the gotchas I put into C++ is no easy job. And, as I said before, every C++ programmer feels bound by some mystic promise to use every damn element of the language on every project. Actually, that really annoys me sometimes, even though it serves my original purpose. I almost like the language after all this time.

Interviewer: You mean you didn't before?

Stroustrup: Hated it. It even looks clumsy, don't you agree? But when the book royalties started to come in... well, you get the picture.

Interviewer: Just a minute. What about references? You must admit, you improved on 'C' pointers.

Stroustrup: Hmm. I've always wondered about that. Originally, I thought I had. Then, one day I was discussing this with a guy who'd written C++ from the beginning. He said he could never remember whether his variables were referenced or dereferenced, so he always used pointers. He said the little asterisk always reminded him.


Interviewer: Well, at this point, I usually say 'thank you very much' but it hardly seems adequate.

Stroustrup: Promise me you'll publish this. My conscience is getting the better of me these days. Picture (Metafile)

Interviewer: I'll let you know, but I think I know what my editor will say.

Stroustrup: Who'd believe it anyway? Although, can you send me a copy of that tape?

Interviewer: I can do that.

Friday, April 01, 2005